Dice Originals — Mines · Limbo · Plinko · Keno
The four Entropy dice games share one money model with Crash: bets are crash chips (sharedcrash_chips ledger, ETH 18dp / USDG 6dp), debited at bet, credited at
settle. Every bet draws a fresh server seed; keccak(seed) is stored alongside
the result so any settled row can be audited — recompute the outcome from the stored
seed, and the hash proves the row wasn’t rewritten.
Shared economics
Fee routing mirrors the crash side: realized edge accrues in the bank and flows to
the same sinks (VIP pots + LP treasury) through
routeEdge().
Mines — single pick, M mines on a 5×5 grid
25 tiles, M mines (1–24). One pick. The more mines on the board, the higher the payout multiplier — but the lower the win chance. All outcomes are verifiable from the stored seed.Limbo — target the multiplier
Pick a target multiplier. If the result meets or exceeds it, you win. The result is capped at 1,000,000×. Higher targets pay more but win less often.Plinko — 16-row binomial drop
16 rows of pegs; the ball drops through and lands in one of 17 buckets. Edge buckets carry the highest multipliers (up to 170×/1000× on high risk); center buckets pay fractions of a stake. Three risk tables (low / medium / high) are available.Keno — pick up to 10 of 40
40 numbers, 10 drawn. Player picks k numbers (1–10). More picks = more chances to hit, but the paytable adjusts accordingly. Top multipliers are hit at extreme tails.Verification walkthrough
For any settled bet:- Fetch the row (API exposes
seedHash,seedafter settle, plus full result meta). - Check
keccak(seed) === seedHash. - Re-run the engine function on
(seed, bet params)— pure, deterministic, and the same code path the settle used. - Confirm the payout matches the derived outcome × the paytable.